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Root: The Roleplaying Game Travelers and Outsiders

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ThisRoot: The Roleplaying Gamesupplements features:6" x 9" Hardcover Book + Silk BookmarkFull Color Interior With Artwork By Kyle Ferrin6 New Vagabond Playbooks -the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider4 New Fact

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ThisRoot: The Roleplaying Gamesupplements features:6″ x 9″ Hardcover Book + Silk BookmarkFull Color Interior With Artwork By Kyle Ferrin6 New Vagabond Playbooks -the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider4 New Factions + New MechanicsFree PDF via DriveThruRPGNew faces haunt the Woodland’sSpirits!As the War rages on, new factions take interest in the Woodland’s resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers Outsidersis a supplement forRoot: The Roleplaying Game,the officially licensed tabletop RPG based on the award-winningRoot: A Game of Woodland Might and Rightboard game by Leder Games – that expands the core game to include the first 4 expansion factions!Here’s what you’ll find inside this book:10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.4 new expansion factions – The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy – for you to add to any campaign.Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.2 new clearings -HeartwoodandSundew Bend- that focus on adventures involving the new expansion factions and their conflicts.

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